Enemies (Alpha654's Series)

Enemies, a staple of the original Break the Chest game, returned in BtC2. If left unchecked, enemies would attack players and deal damage, unless a certain world event temporarily pacified them. The ability to tame certain enemies also returned, though only a few could be tamed.

Normal Enemies

 * Blue Slime: A small, blue slimecube. Has 50 health. Can be tamed.
 * Green Slime: A stronger slimecube variant. Has 75 health. Can be tamed, with difficulty.
 * Red Slime: A stronger slimecube variant. Has 100 health.
 * Purple Slime: A slimecube with a 50% chance to dodge attacks. Has 75 health.
 * Large Blue Slime: A larger Blue Slime. Has 200 health. Can be tamed.
 * Large Green Slime: A larger Green Slime. Has 250 health. Can be tamed, with difficulty.
 * Large Red Slime: A larger Red Slime. Has 300 health.
 * Zombie: An undead monster. Has 1000 health.
 * Huge Green Slime: An even larger Green Slime. Has 350 health.
 * Huge Blue Slime: An even larger Blue Slime. Has 325 health.
 * Huge Red Slime: An even larger Red Slime. Has 400 health.
 * Enderman: A tall, mysterious, humanoid entity that can teleport. Has 400 health.
 * Spider: An unsettlingly large arachnid. Has 750 health.
 * Megaspider: A larger and even more unsettling arachnid. Has 1000 health.
 * White Slime: An Air-elemental slimecube that spawns in the Sky. Has 100 health.
 * King Slime: A particularly large slime, though not a monarch (similar to how emperor penguins aren't really emperors). Has 500 health.
 * Yellow Slime: A Sand-elemental slimecube that spawns in the Desert. Has 100 health.
 * Lime Slime: A Grass-elemental slimecube that spawns in the Jungle. Has 100 health.
 * Large Lime Slime: A larger Lime Slime. Has 200 health.
 * Guardian: A one-eyed prismarine pufferfish that protects the Ocean Monument. Has 1500 health.
 * Huge Yellow Slime: An even larger Yellow Slime. Has 300 health.
 * Huge Lime Slime: An even larger Lime Slime. Has 300 health.
 * Huge White Slime: An even larger White Slime. Has 300 health.
 * Huge Gray Slime: A very large, Rock-elemental slimecube. Has 300 health.
 * Huge Cyan Slime: A very large, Ice-elemental slimecube. Has 300 health.
 * Huge Black Slime: A very large, Dark-elemental slimecube. Has 300 health.
 * Shark: Some fish that was meant to act as an Ocean equivalent to the King Slime. Has 500 health.
 * Squid: A sea creature that was added because Blue Slimes already existed. Has 300 health.
 * Elder Guardian: A large Guardian, acting as a pseudo-boss for the Ocean Monument. Has 3500 health. Invincible while any Guardians are active.
 * Corrupted Slime: A slimecube found in the Corruption. Has 100 health.
 * Emperor Slime: An even larger and more powerful slimecube, that isn't any more of an emperor than the penguin of the same name. Has 750 health.
 * Creeper: Everyone's favorite moss bomb. Has 500 health. Explodes upon attacking.
 * Husk: A desert Zombie. Has 1000 health.
 * Vindicator: An axe-crazy Illager. Has 1500 health.
 * Evoker: A dark magic fanatic. Has 1500 health. Can summon Vexes.
 * Alligator: A particularly bite-happy reptile. Has 1000 health.
 * Giant Alligator: A bigger Alligator. Has 3500 health.
 * Lesser Thunderbird: A small bird with electric powers. Has 3000 health.
 * Albatross: A bird with giant wings. Has 1500 health.
 * Yeti: A yeti. Has 2500 health.
 * Stray: A tundra Skeleton. Has 1000 health.
 * Snowman: A murderous pile of snow and ice, complete with a top hat. Has 1500 health.
 * Diamond Armor Zombie: A Zombie with powerful armor. Has 2000 health.
 * Wither Skeleton: A charred Skeleton. Has 1000 health.
 * Huge Corrupted Slime: An even larger Corrupted Slime. Has 300 health.
 * Seagull: A bird whose only purpose was to destroy a Sealing Orb stuck in a tree. Has 100 health.

Boss Enemies

 * Erebus, King of the Endermen: A powerful Enderman, originating from an unofficial series of books taking place within the Minecraft universe. Has 5000 health, and is End-elemental. Has a 25% chance to dodge attacks, and is immune to ranged attacks.
 * Shadentedfic: A corrupted version of the player Scientedfic. Has 50000 health.
 * Flowey: A shadowy replica of Flowey the Flower. Has 25000 health.
 * Chara: A shadoy replica of Chara, the Demon Child. Has 2500 health.
 * TenebrisR169: A corrupted version of the player EndermanR169. Has 50000 health.
 * Petey: The world's most evilest cat [sic]. Has 20000 health. Counters melee attacks.
 * Blaze King: A powerful blaze that was entirely irrelevant to whatever plot BtC2 had. Has 20000 health.
 * Wither: An undead, charred, flying monstrosity. Has 20000 health. Can attack twice per turn.
 * Ender Dragon: A dark dragon from the End dimension. Has 20000 health. Inflicts the Dragon's Poison debuff, which paralyzes the target.
 * Malacoda, King of the Nether: A powerful Ghast, from the same unofficial series as Erebus. Has 20000 health. Probably has a burning hatred for water by now.
 * Mega Crab: A massive, mechanical crab designed to take over the Ocean. Can be destroyed by defeating the Mega Core, which has 250000 health and is guarded by the other buildings on the Mega Crab.
 * Endo v7: A powerful humanoid robot. Has 20000 health. Nullifies 75% of damage taken.
 * Dark Star: A powerful ball of darkness and evil.
 * Phase 1: Mimics the Dark Star Core fight from Mario & Luigi: Bowser's Inside Story. Players must first destroy Dark Fawful's glasses (25000 health x 2), then attack the hands (50000 health x 2) to get them out of the way, then attack the eyes (25000 health x 2) to blind him, and then destroy his appendages (20000 health x 3) while he can't see. After that, Dark Fawful falls to the ground, allowing players to attack the Dark Star Core (250000 health).
 * Phase 2: The Dark Star now takes on the form of Dark Bowser. It now has 100000 health, but it can only take 2000 damage per attack - multi-hit attacks can get around this, however.

Ancient Bosses
BtC2 introduced a new mechanic: Ancient Bosses. Throughout the game, various chests contained Fossils for players to complete, which would spawn a boss from the original game once completed. These bosses were usually significantly stronger than normal bosses, and one of the five items needed to progress the story would be awarded upon defeating all of them.


 * Fulguris, the Greater Thunderbird: A massive, Electric-elemental bird. Has 50000 health. Is a flying enemy, so players cannot use melee attacks against it; its wings, which have 5000 health, must be targeted to bring it down to ground level for the next two turns.
 * Bitumalus, the Demon Slime: A massive, Dark-elemental slime. Has 50000 health. Capable of absorbing any attack that deals less than 300 damage, but is weak to sharp attacks.
 * Sharktopus: An amalgamation that was intentionally let loose this time around. Has 200000 health.
 * Skeletron, the Dungeon Guardian: A floating skull with hands. Has 500000 health, and is shielded by his hands, which have 50000 health.

Past Bosses
During the Old World event, three bosses from the original BtC game had to be fought in order to advance the story. These three bosses were the three that were active when the original game was discontinued.


 * Skeletron (Past): The floating skull with hands. Has 80000 health, and is shielded until both of his hands (which have 25000 health each) are defeated.
 * Ulrich (Past): An owl boss that had been summoned by Skeletron. Has 25000 health.
 * Ugaxator Mk. II (Past): A walking desert-temple-like mech that is sometimes mistaken for a crocodile. Has 15000 health. Players can also attack its cockpit, which has 10000 health.