Areas (Sweg's Series)

Every Break the Chest game, upon progressing far enough, begins to spread out into various different areas. Players, enemies, and chests in these areas can only be attacked by players or enemies in the same area, and some areas may have special effects.

Break the Chest: Deluxe is unique in that it is the only Break the Chest game so far to enter Hardmode. In addition to spawning new areas that have never been seen before, it also changed how most areas work, by separating them into aboveground and underground sections.

Overworld
The game's starting area, as is tradition with the Break the Chest series. It was also home to the first chest in the game, though a group of Green Slimes and a single Blue Slime had to be fought to gain access to this chest.

Though this area did not see much action during Pre-Hardmode (with the exception of a Primordial Rift encounter), it would become the battleground where players fought some of the Hardmode's major bosses, such as the Mechanical Bosses and Calamitas.

Desert
A vast desert, where there's nothing but sand for miles. It was the location of the fight against the Desert Scourge and Grand Thunder Bird, as well as the first Primordial Rift boss, Ugaxator I.

Mining here has a greater chance of yielding Geodite, a ground-themed crafting material, and Infernium, a fire-themed material. Desert Fossils, which can be used as crafting materials on their own or extracted for other items, are also exclusive to this area.

Ocean
A large ocean and accompanying beach. This is the place to go for water-themed materials such as Victide. It was also the home of the Whalewolf, a snarling aquatic beast that was powerful enough to elude its death at the hands of the heroes - and almost did so twice, had it not been for its archnemesis from beyond a Primordial Rift.

Abyss
Far below the surface of the Ocean, greater loot awaits - and so do greater threats. The Abyss is separated into four layers, each of which has progressively tougher enemies and better loot. However, to actually explore this place, you'll need special equipment; each of the four layers requires a special item to access, and lacking that, you can use a Gills Potion to let you go anywhere in the Abyss for a short time. Just try not to awaken any of the giant monsters down here.

Victide can be found here quite easily. Voidstone and Lumenyl are also exclusively found here, both of which can be used to craft even more powerful water-themed items.

Caverns
The Caverns is the place to go for mining. Here, players can find all sorts of powerful base materials to use in their crafting recipes. Alternatively, you can find powerful monsters hidden away inside special areas of the caves, such as the perfect mushroom crab or an invisible, yet powerful predator.

Most special ores can be mined from here, with a lower chance due to how much other stuff you can find. The special ores that don't have an associated area, such as Electrum, can also be found here.

Deep Dark
Deep below the surface of the world, near the very bottom of the world, there are places where light cannot touch, and where shadows consume anyone foolish enough to enter. Only a special artifact called the Eye of Tenebris can grant access to these dark parts of the world - and even then, only for a few turns, before the lights wink out again.

That being said, great fortune awaits those who pick up the courage to go down into the Deep Dark. Not only are there unique materials such as Shadowstone, but legends say that a powerful tool crafted by a fallen god is hidden somewhere down there...

Underworld
The hottest depths of the world, full of massive pools of lava and home to powerful demons. It also has many Shadow Chests, which contain powerful loot but require players to find the Shadow Key in the Dungeon. The Wall of Flesh, the guardian of the world, was also fought here to initiate Hardmode.

This is the only place where you can find Hellstone, an even more fiery ore that can be used for infernal or demonic-themed items.

Jungle
A dense jungle, filled with beautiful and dangerous plants. Oh and hornets. Lots and lots of hornets. Including very big ones. You probably don't want to be here if you don't like hornets. And come Hardmode, the hornets won't be the only things you'll need to worry about.

Mining here will often yield Chlorophyte, an organic ore that can be used for plant-themed items.

Tundra
A large field of snow, this place was also the location of the first three boss fights of the game: the Borean Strider, the Eye of Cthulhu, and King Slime. Once Hardmode began, the players would fight Cryogen here, as their first Hardmode boss.

Frigidum, a material used for ice-themed items, can often be found here. In addition, Cryonic Ore was introduced to this area upon the defeat of Cryogen.

Corruption
A rotten purple landscape. It seeks to kill any and all life it touches, with the exception of the monsters it uses to fulfill its goal. Shadow Orbs can be found here, which can be broken to obtain powerful Corruption-themed items - but will also get the attention of a certain Hive Mind...

Mining here will yield Demonite, which can be used to craft shadow-themed items.

Crimson
A bloody red landscape. The biome itself is alive, and assimilate to convert anything it touches into its own hive mind; the horrifying monsters of this land are there to do just that. Breaking the Crimson Hearts you might find around the place will provide Crimson-themed weapons, but the Perforators and their hive will surely take notice of this. The Slime God was also fought here later on.

Mining here will yield Crimtane, which can be used to craft blood-themed items.

Hallow
A whimsical blue landscape, created by the ancient spirits of light and dark upon the beginning of Hardmode. The multicolored trees and bright purple lakes may seem beautiful, but don't let that fool you; this place is full of deadly creatures who will try to purge anything they deem to be "impure".

Following a boss battle with Queen Slime, the Lorekeeper was also introduced. Being a shard of knowledge from the Archaean Crystal, she can tell the players anything they want to know about the world, including legends surrounding certain powerful items...

The pearlstone caves of the Hallow can yield Crystals and Illuminum, both of which can be used to make light-themed items. Etherialite, a special magic-themed item, can also be found here in abundance due to the Hallow's magic-heavy nature.

Dungeon
A massive underground dungeon, a once-thriving city that had a massive curse fall upon it. It is roamed by many skeletal enemies, but is also filled with locked golden chests. Of course, to actually get into this place, you'll need to fight Skeletron, the Dungeon Guardian. And while you can't mine here, there are certain other objects you can take from this massive labyrinth...

Early Hardmode saw the Adventurer NPC getting rescued from the depths of the Dungeon, though his friend Lee wasn't so fortunate. The Adventurer would later start providing some details about his past adventures, including a basic map of the Factory.

Factory
Unlocked by the ancient spirits of light and dark, this area serves as a Hardmode Dungeon: Heavily guarded by mechanical enemies, but filled with tons of industrial-themed loot. And while you can't mine here, you can still find stashes of Ionite around, but these are guarded by powerful enemy drones.

Early on, the Factory became the site of the battle with UM-001 "Decimator", the first Primordial Rift boss of Hardmode. Later, the players would face off against General Scar, a master of powerful quips and devastating insults.

Sky
The skies above hold secrets, too. There are many floating islands around, with special chests and enemies to fight. You can find enemies from even further above, too; and if you have the tool for it, you can get the attention of a certain Star Scouter. However, getting here requires special equipment; if you don't have Wings, you might need to use a Gravitation Potion instead.

Space
There's places to go even beyond the Sky. You'll absolutely need a Space Suit to get here, but once you can, there are various space-themed enemies to be fought, and lots of high-tech loot to get from them. And while it may seem unintuitive to mine all the way up here, this is one of the best places to find Meteorite, a special ore that's very rare everywhere else in the world.

Omnirift
The Primordial Rifts are mysterious things. Nobody knows why they exist, or what their purpose is; but every time one is opened, chaos from another world ensues. This remains a mystery even to cosmic beings such as Nyxathe, Keeper of the Beyond, who has sworn to find whatever it is that's causing the Primordial Rifts to appear and destroy it.

After a mistaken attempt to kill them, Nyxathe has realized the heroes' benevolent intentions and granted them access to the Omnirift, a junction between universes where one can fight foes from any time and any place. The enemies here do not guard chests, though; they instead drop some of their weapons directly. Nyxathe can also be spoken to here, and can provide the name of an entity behind a Primordial Rift - though this requires a decent amount of Primordial Energy.

The Spire
A massive 10-story tower that emerged from the ground upon the defeat of the Desert Scourge. When its doors open, players can choose to enter the Spire - but they must all do so at the same time, because the doors will close at the end of the turn once someone decides to enter, letting nobody else in or out.

Turns work differently inside the Spire. Players are given Action Points (AP), which are used upon performing an action. In addition, enemies' moves are telegraphed in advance, giving players time to react to them. And lastly, once one floor of enemies is defeated, players move on to the next floor.

Some floors have special events, such as a wheel of chance or a dangerous blob of goo with special items inside. Players may choose to participate in these events for a chance to receive a special item or power-up, with a consequence for failing.

The tenth floor of the Spire holds a powerful boss. Defeating this boss will allow players to leave the Spire, and reward them with chests; however, the Spire's doors will remain closed for some time afterwards.

Trivia

 * The Chance Scroll item may create a temporary area when it forces the user into a certain event. This occurs if the event requires the player's new location to be unknown, or if it requires the other players to be unable to interact with the event.
 * Inactive players are placed in a special "Safe Zone" area, where enemies are unable to attack them.