Break the Chest: Deluxe

"After some consideration, I've decided to revive the old favorite forum game, Break the Chest - back and better than ever! So much so that it's now been given the fancy 'deluxe' suffix!" - The introductory post of Break the Chest: Deluxe.

Break the Chest: Deluxe is a reboot of Break the Chest held on the FGA Discord server. It was created by the user Ace of Dragons on March 23, 2020.

This game is designed in a way that is intended to make the update process easier. Most of the complicated mechanics have been done away with, making it easier for players to understand and for the Game Master to keep track of things. In addition, the game is separated into three channels - one for the game itself, one for discussion about the game, and one for players to keep track of their inventories.

The content of this game is heavily based on the game Terraria. More specifically, it also incorporates elements from two popular mods for this game, namely the Calamity and Thorium mods.

Rules
'''Unlike previous games, Break the Chest: Deluxe does not list all of its rules in one post. The following list compiles the known rules of the game, many of which have been paraphrased.'''

Oh, and the list is also most likely incomplete.


 * As always, the basic mechanics of the game are to break chests, get loot, fight monsters, and defeat powerful bosses.
 * Most complex rules and restrictions have been removed. Health is the only remaining "statistical" mechanic.
 * All players spawn with a Copper Shortsword, Copper Axe, and Copper Pickaxe.
 * Players can travel between the various areas freely. They can choose to stick with a certain group, or they can go their own separate ways.
 * Players can go mining, which will yield various special ores depending on the current area. Upgrading your pickaxe allows you to obtain better ores.
 * Materials found throughout the world can be used to upgrade weapons or items.
 * Player's inventories are kept track of in a dedicated channel instead of in updates. This also means that the players themselves are responsible for maintaining their inventories.
 * HARDMODE: Using too many items in one turn will lessen their overall attack power.
 * HARDMODE: Most biomes are split into aboveground and underground sections. Though they are not separated from each other, being aboveground or underground affects what you find in a certain area.

Additions and Changes
Break the Chest: Deluxe introduces several new mechanics to the game, and tweaks many existing ones.
 * Chests are spawned upon the defeat of every enemy in an area, as opposed to spawning alongside enemies.
 * Furthermore, enemies do not spawn until the turn after all chests in the area have been destroyed.
 * Higher-tier chests are also capable of defending themselves.
 * Upon a player's death, a Shade will be spawned. This Shade will keep the dead player's items until it is killed, at which point the items will be returned to the player.
 * The dead player also respawns immediately, but their health will be cut in half until the Shade is killed.
 * Players may choose one item to bring with them after death, to give them a better chance at killing the Shade.
 * Primordial Rifts can spawn in various places in the world. Players can collect Primordial Energy to open the rift, spawning a special boss from a series other than Terraria (or its mods).
 * The amount of Primordial Energy needed to open a Primordial Rift is a good indicator of how tough the boss will be.
 * I might be missing a few more things.

Timeline
Main article: Timeline (Ace's Series)

Players

 * Evertone
 * Oiniteo
 * Towaka
 * Steven (No longer playing)
 * Airtoum (Inactive)
 * Phoenix
 * NightSwitch (Inactive)
 * Hexa
 * Riddle
 * 404
 * Sonar
 * Lucky
 * Alpha
 * Mister (Inactive)
 * Micah (Inactive)
 * Electro (Inactive)
 * XSlayer (Inactive)
 * Syntax
 * Mia

Enemies
TBA

Chests
The main types of chests in the game are as follows. Defeating enemies will reward players with chests; tougher enemies will guard better chests (or more of a lesser chest).


 * Common Chest
 * Uncommon Chest
 * Rare Chest
 * Epic Chest
 * Fabled Chest
 * Mythical Chest
 * Legendary Chest
 * HARDMODE: Ascendent Chest
 * HARDMODE: Transcendent Chest

There are also special chests that can be obtained through other means.
 * Boss Chest: A special chest that drops from bosses. It functions more like a treasure bag for the boss, opening immediately and dropping powerful loot related to the defeated boss.
 * Primordial Chest: Similar to a Boss Chest, except it drops from Primordial Rift bosses. The loot inside is related to whatever series the boss comes from.
 * Industrial Chest: A special type of chest found in the Factory. Opened immediately once all enemies in the area are defeated.

Areas

 * Overworld
 * Desert
 * Ocean
 * Abyss
 * Caverns
 * Underworld
 * Jungle
 * Tundra
 * Corruption
 * Crimson
 * Hallow
 * Dungeon
 * Factory
 * Sky
 * Space
 * The Spire

Trivia

 * This is the first Break the Chest game to enter Hardmode.